![]() ![]() We need remakes that can stand on their own. That's why I hope devs don't take the wrong lessons from Dead Space. If every remake was like Demon's Souls, I would absolutely understand the complaint that they are useless. The developers of Motive’s Dead Space remake reflect on the project’s earliest daysand its iconic inspiration. In that sense its closer to Amnesia in Space with the aside of lesser baddies that you can combat. Dead Space is all about gunning your way out but a major point of Alien Isolation is you cant kill the alien and have to either hide from it or avoid it. ![]() A full-on reimagination of a classic that ends up being its own take and experience, while the OG isn't replaced and both games can be played for different thrills. Other than that, Id second Alien Isolation, but it plays nothing like Dead Space. This seem to be what Dead Space Remake is, which is fine.īut my favorite type of remakes is RE2R/RE3R style. Not totally the same as the OG + A number of addition but overall, staying very faithful. RE1make style is cool but not my favorite. That's boring as fuck and completely remove the OG from the equation while also not making itself its own experience. Straight up the exact same game beginning to end, just better looking. Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. I'd say this : In my opinion, the worst possible kind of remake is something like Demon's Souls/TLOUP1. So RE4R will deviate more than some people think, and thank god. But Dev1 stepped in and took the project because the devs were making a 1/1 remake of RE4 after 3's Backlash. Reminder that the people behind RE3R were initially the ones working on RE4R. ![]()
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